Getting somewhere? I got back to the point where people can chat. So far so good. I had some hassle getting version checking in, luckly I can modify the layer of the networking library I’m using that deals with all the to and fro. So it was just a matter of hunting down things.
I added these variables to the console, I donno if I’ll keep them around for the offical release, but you can see the ones that are made on start up. You can use $ and then their name to check what they hold and/or edit them, such as “$port 27056” would set $port to 27056. Just something neat.
I thought I’ll be able to get flying ships in today, but no dice. I need to impliment my own dead reckoning, a system to use the least amount of packets as possible, to deal with each single client and what they should draw/how they draw them. I am going to make a system where the clients can only “see” other ships (aka their raw X and Y’s) when they are within 2000 or 2500 pixels (are there any monitors with more than 2500px resolution?) so I will need to loop through all the clients on the server and send them messages every 100ms/50ms or so to update them. This is the idea so far. Later I’ll be able to flesh it out more with actual coding.