Semester is coming to a close, it’s funny that Thanksgiving break was this week, but it wasn’t a break at all, I have more homework due and more tests to worry about then any other time of their semester I think. In spite of that I started coding this week, setting things up for it to get back up.
I recently had run-ins with both Java and Unity3D. Both are good development paths, I really like Java’s handling of OOP, and Unity3D is well… 3D! I could remake Voidstrike in it and better. (possibly) Java has some easy network interfaces which will allow me to explore the multiplayer side of things… But I do not know either of them as well as I do BlitzMax, and I wish to continue learning more from both, but I want to move forward with the project, and I do not think a highly moddable single player game with a good story is a bad game at all. Cortex Command has shown that a moddable singleplayer game can do decently well. While it will be awesome to fly around with your friends mining asteroids/travelling trade routes/hunting bandits/etc. together, that will have to come further down the line.
Before I went in coding hiatus I set up the new project file in Blide. Created about 6 files to hold specific sections of code that before were held in two files. But what I shouldn’t have done was started filling those files streight away with old code. Instead of rebuilding, step by step, from the bottom and ONLY taking old code when I needed it, I was copying and pasting sections of old code to their new files… all this code I need to redo because I want to take it in a different direction and also apply all the things I’ve learned in the past half-year.
The release of Solarance is by no means close. If I am honest myself and all of you, I think this game could take 4 years to make. And I would be fine with that.