February 2012
1 post
March 2010
1 post
Well so much for that.
I was really on a roll, and then BAM! School!
I think I accidentally got myself in a bind, two jobs, plus school work, doesn’t give much flexibility to work on my own projects.
I’m definetly gonna be taking summer classes so I can’t even look forward to then! I’m about half-way through my associates degree so I have at least 1 more year or so before I have to transfer to...
January 2010
5 posts
Netwerks - An ENet-based library
I may have found a new library. It’s based off of ENet, the same library GNet was based off of, but ENet is much much more sensible with custom packet/messages instead of syncing objects all the time. Next time I stress test I want to have more people than just me and Shogoll hitting the server. There is a little imp in the back of my head that screaming that one of the problems with the...
Quest! Released & Update On Me
It’s been an interesting month or so, but I am happy to say I have something to present for the TIGSource Assemblee Part 2 compo! Please check out this TIGSource Thread for the latest download links.
I must say, I would have NEVER made a game like this if Oryx didn’t make his awesome sprites, somehow looking at his 1bit sprites got me thinking of making a puesdo-original-Gameboy...
Devblog from Shogoll
Posted on the Ion Trail Productions forums.
“I figured that one of the reason the forums died is because we rarely make updates anymore, so I’m gonna try posting more often here to keep you guys informed as to just what is going on. Anyways, after an absolute crapton of testing, we found quite a few problems with the currently implemented GNet library we were using for networking, as...
December 2009
3 posts
November 2009
3 posts
Codey Codey Codey!
Semester is coming to a close, it’s funny that Thanksgiving break was this week, but it wasn’t a break at all, I have more homework due and more tests to worry about then any other time of their semester I think. In spite of that I started coding this week, setting things up for it to get back up.
I recently had run-ins with both Java and Unity3D. Both are good development paths, I...
October 2009
1 post
August 2009
1 post