3 years ago
Posted on the Ion Trail Productions forums.
“I figured that one of the reason the forums died is because we rarely make updates anymore, so I’m gonna try posting more often here to keep you guys informed as to just what is going on.
Anyways, after an absolute crapton of testing, we found quite a few problems with the currently implemented GNet library we were using for networking, as you start approaching somewhere around 10 players everything hits the fan and the server crashes. Yay. So we’re switching networking libraries, I probably shouldn’t say anything since I’m not coding anything and nothing is really decided as of yet, but right now it’s looking like it’s going to be RakNet, which seems to have quite a good track record. Hopefully this’ll let us aim more towards our goal of a Freelancer style multiplayer game. This more or less means that Galaxy is going to have to recode all the multiplayer progress he’s made up until now, but it’s good that we tested and caught this quickly, or Galaxy would have tons of code to redo, ontop of what he already has to redo now.
I know most devs generally don’t announce things until they’ve been somewhat finalized so as to not let down fans or what ever, but considering activity around here is practically none-existent, I guess I’ll just talk about what we’re currently aiming for now; if anything to at least give you guys something to talk about/generate some interest. Again I’m not the main person here and Galaxy is the one coding everything anyways, so any of this is subject to change, but right now we’re looking towards a mini-MMO/Freelancer style game. We’re temporarily dropping singleplayer to focus on a multiplayer experience, we’re kind of busy, and I’m always lazy, so updates aren’t necessarily going to be common, so at least we’re aiming for something that’s going to have more replayability. We’re hoping this’ll have the side effect of also sparking something to center the community around, so that instead of it being dead all the time, we can get some discussion and such going on around here. We also want to focus on modding, but this is going to be kind of harder. This mini-MMO multiplayer centered design means that modding is all going to be server side, and I understand that unfortunately everyone can’t host servers all day long for people to log in and out of. We’re still thinking about solutions to this, I was thinking of perhaps hosting a few “official” servers which will pick up good community mods, details and how it’s all going to work out will have to come later.
Anyways, again, things may change, but I figured that if I try and involve you guys into this whole planning process, maybe we’ll get more activity/interest here. I sporadically work on sprites so when ever I finish some I’ll post them here so you guys have something to look at, but nothing today.”