So I remembered I had this. Found someone hacked into my account and posted from stupid ad to some weight loss thing. Deleted that ASAP.
Anyways, I figure this is probably a good place to chronicle my game making. I have a ton of old games I want to talk about but first I want to talk about the game I’m working on/off for the last month.
If you scroll down you’ll see a post about Quest! It’s a bad platformer because it was my first platformer and I was also trying to blundeon people over the head with the whole “I AM AN ORIGINAL GAME BOY AND YOU CAN SEE MY INDIVIDUAL PIXELS AND I AM GREEN” this time around, I’m keeping the green but not the eye-bleeding and performance-killingly bad fake pixels. And so far with people I’ve shown in real life it’s gotten a good response.
I am really winging it, RPG’s have a lot going on in the background and I decided on just a 4-stat system. Strength, Endurance, Knowledge, and Luck. So far spells are just called “Skills” because even the warrior will have some. And so far there’s no MP, you just need to decide what you want to do with that character’s turn. Ideally the magic-based character will do just as much as the warrior’s normal attack.
This is all well and good except now that I have the combat screen down and the basic stats in, I’ve sorta hit a brick wall for several reasons. Most of all being that I am primarily a programmer. I can’t draw people, even if it was for charity. I’m just that bad, it’s usually why I stick to space games. But as you can see from above, the game looks pretty good! Well that is because I didn’t make them, and I haven’t received a PM back from him so I’m probably going to have to dig deeper. But here he is: http://forums.tigsource.com/index.php?topic=8962.0
I actually created the first image (the one with the chest) back when I made Quest!, I quickly put together that mock screenshot and thought to myself “That’ll be a kool game!” then promptly shelved it in one of my various dev folders and went on and made Quest! (In retrospect I should make “Quest 2!” that uses this new, better artstyle, but I digress) For some reason I thought Quest! was far and away the better of the two, I don’t even remember it being a thing I spent much time thinking about.
But those images are made for Assemblee Part 1, TECHNICALLY they are available free for non-commerical use. And I don’t believe I will be releasing Ninja Quest (the RPG’s working-name) for monies so it shouldn’t be an issue. But I believe Derek Yu asked everyone to clarify in every thread whether they want a different legal stuff or not, but yokomeshi never specified. :\
Thinking back, several games made in Assemble Part 2 used the sonnenmörder sprites but none of the fantasy combat sprites.. just made me sad.
These sprites would work pretty well for a tactical combat game, but regardless there are no portraits, and for a normal RPG, there are no boxy over-world walking animations… And did I mention I am currently CRAP at drawing people? Even 12x12 or whatever-size people.
Even if I DID sell it, I have no good way to monetize this because any sort of DLC or consumables would totally kill the ‘immersion’ of playing a Game Boy game, I’m already worried about how I’m going to add the necessary control editors for android/iOS… So I think it’ll stay as a free game that’ll end up in some dark corner of the android app store.
But that would be okay to me because I want to make this a memorable and funny game to me. I have a bunch of ideas I don’t want to share that’ll poke fun at rpg/manga tropes and it will just be funny to show friends it.